Step 5: Scoreboard
The Classroom Motivator
The Scoreboard is your class motivator, a team game that advances your kids to higher and higher levels of academic and social behavior. Stop scolding ... start Scoreboarding!
This new Scoreboard ties directly in to the levels within the Super Improver game! Award positive Wolf marks for positive behavior...negative Turtle marks for negative behavior.
When your class is engaged, following classroom rules, treating each other with respect, performing transitions quickly, staying focused on tasks, mark a positive tally. Kids clap their hands, a One Second Party, and exclaim, “Oh, yeah!” When students are disengaged, off task, behaving rudely, breaking class rules, mark a negative tally. Your students quickly lift their shoulders and utter a Mighty Groan.
How do I create my Scoreboard display?
To turn every second of your class into a living video game, put the Turtle/Wolf Scoreboard on your whiteboard - the larger the display, the more hypnotic.
If you have a self-contained classroom, divide your day into four equal periods. Decide on when each period will begin and end. For example, you will play from morning until music, then from music until lunch, then lunch to math, then math until the end of the day. Choose what works for you. In upper grades, each class period has it's on section.
At the start of the year, the Scoreboard game is played Turtle versus Wolf, connecting it directly to the Levels in Super Improver. In upper grades, you can play Scrub versus Varsity. Label each side of your scoreboard.
How do I award points on the Scoreboard?
Astonishingly enough, you don’t provide material rewards for positive behavior. Forget lottery tickets, play money, candy, weird stuff you bought from Oriental Trading Company. Throw away that Treasure Chest! The reward for excellence should be being recognized for excellence, not receiving a caramel.
Award positive Wolf marks for on-task behavior ... negative Turtle marks for off-task behavior.
A critical component of the Scoreboard is to state the behavior when you award the point. You can say "I see all eyes on me, that's Wolf, give me a Mighty Oh Yeah!", or, "Those gestures weren't big enough, that's Turtle, give me a Mighty Groan!" Award points to reteach your expectations, increase energy and engagement, and add excitement to every lesson!
When you mark a Wolf point, students quickly clap their hands together proclaiming "Oh Yeah!" to have a one-second-party and celebrate the point. When you mark a Turtle point, students lift their shoulders and throw then down with a deep, "Mighty Groan." Never, ever point out individuals for Turtle points. You don't want to light a Beloved Rascal fuse. For negative behavior make your comments forceful, but vague. Say, “I think we could have more effort! Turtle Point!” “Too many of my friends aren’t looking at me! That’s Turtle! Mighty Groan!” “Lots of Turtles and the wolves aren’t pushing them to improve! Mighty Groan!”
To keep kids on their toes, which is precisely where you want them, Award 10-15 marks per hour of instruction. To make the game excitingly close, always keep the difference between Turtle and Wolf within 3 points.
What happens at the end of a Period?
At the end of every period, use the WBT Basics to have students energetically discuss with each other, “What did we learn?” This builds powerful, ongoing review into your day. Mark the final points for this period for complex sentences and big gestures during the review.
After the discussion, if more Wolf than Turtle marks are earned, have the most improving kids stand up. You decide who these students are...could be one, two, seven!
Each most improved students win a shot at earning a BONUS STAR for the whole class with a dice roll. If the lucky number is rolled, each student earns a bonus star on their Super Improver card. Roll the dice (a big one!).
Each period of the day has a lucky number. During the first period, the lucky number is 1. If a 1 is rolled, everyone wins a bonus star! As the day goes on, there are more chances to win with more lucky numbers. During the second period, you could roll a 1 OR a 2 and win a bonus star. If a 6 is rolled, it's a re-roll!
If you wish to build rigor into your lessons, accompany each period’s “What did we learn?” with an ever more challenging sentence frame.
After the first period, students orally complete the sentence frame as many different ways as possible. Use the Single Whammy sentence frame, "We learned about __." Use the scoreboard to encourage depth with complex sentences.
After the second period, the sentence frame is extended to a Double Whammy sentence, "We learned about __, and __." Continue adding more and more depth through the day with a Triple Whammy sentence, and a Triple Whammy paragraph.
You can learn more about Triple Whammy, and other oral writing strategies including Brainies, here.
How can you keep the Scoreboard Fresh all Year?
When kids ask, “What do we get for winning?” You grin and reply, “Just like a video game, win enough times on the Scoreboard and you climb to a higher level.” When students inquire, “How many levels are there?” You respond, “How high can you count?”